Architecture¶
Interaction process¶
The interaction starts when an interact action is triggered (by a mapped input action or manually)
Then a unique instance (of type FNIS_InteractInstance
) is created on each TryInteract
and
can be identified by its handle
Multiplayer¶
There are three NetExecution modes
- Client : Runs locally only
- Server : Runs on the server only
- ServerAndClient : Runs on the server, then on the client