Getting startedΒΆ
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Add the plugin to the engine or in a Plugins folder in your project root directory
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Create an interact collision channel and set it as Default collision channel in
Project settings > Game > NIS Settings
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Add the NIS_PlayerInteractor component to your player controller and add the scanner Scanner_Range
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Create a new blueprint actor and add a NIS_MeshSlot component.
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Configure the collision presets of NIS_MeshSlot to custom and block the created interact trace response
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Add a widget component and configure where and how to display it
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Add the NIS_Interact_Instant component and add the OnInteract event
Read the documentation to configure existing components and create new ones that will be specific to your game.