Getting startedΒΆ

  1. Add the plugin to the engine or in a Plugins folder in your project root directory Install

  2. Create an interact collision channel and set it as Default collision channel in Project settings > Game > NIS Settings
    Install

  3. Add the NIS_PlayerInteractor component to your player controller and add the scanner Scanner_Range
    Install

  4. Create a new blueprint actor and add a NIS_MeshSlot component.
    Install

  5. Configure the collision presets of NIS_MeshSlot to custom and block the created interact trace response
    Install

  6. Add a widget component and configure where and how to display it
    Install

  7. Add the NIS_Interact_Instant component and add the OnInteract event Install

  8. Play the game Install

Read the documentation to configure existing components and create new ones that will be specific to your game.