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MayaToUnreal

Auto-import selected objects in Maya to the current content browser directory in Unreal and copy the associated fbx to the asset folder automatically

Getting started

  • Goto Project settings > Editor > MayaToUnreal and copy the Maya script into clipboard
    Settings
  • Select a directory in Unreal content browser
  • Open Maya
    MAya
  • Step1: Open the script editor window in Maya
  • Step2: Paste the Maya script in the bottom textarea and select all the script code
  • Step3: Drag and drop the selected code to the button bar and select Python
  • Step4: Run the script by clicking on the button
  • Adjust import settings and confirm
    Import

How it works

  • The Maya script will export the fbx to a temporary folder (specific to the current project)
  • The Unreal plugin will import exported files from this folder to Unreal in the current directory

If you have any issues, delete all files in <ProjectDir>/Intermediate/MayaToUnrealTemp/