MayaToUnreal¶
Auto-import selected objects in Maya to the current content browser directory in Unreal and copy the associated fbx to the asset folder automatically
Getting started¶
- Goto
Project settings > Editor > MayaToUnreal
and copy the Maya script into clipboard
- Select a directory in Unreal content browser
- Open Maya
- Step1: Open the script editor window in Maya
- Step2: Paste the Maya script in the bottom textarea and select all the script code
- Step3: Drag and drop the selected code to the button bar and select
Python
- Step4: Run the script by clicking on the button
- Adjust import settings and confirm
How it works¶
- The Maya script will export the fbx to a temporary folder (specific to the current project)
- The Unreal plugin will import exported files from this folder to Unreal in the current directory
If you have any issues, delete all files in <ProjectDir>/Intermediate/MayaToUnrealTemp/